Tulio is organized around scenes, objects, and components. If you’ve used Unity, the overall structure will feel familiar: you select an object, edit its components, and run the scene.
The goal is familiarity, not 1:1 feature parity.
A scene is a saved collection of objects (instances) and their settings. Play Mode runs the currently selected scene.
Tulio focuses on reducing friction in that loop.
Unity is a trademark of Unity Technologies. Tulio is not affiliated with Unity Technologies.