Workflow

Open editor

Tulio is organized around scenes, objects, and components. If you’ve used Unity, the overall structure will feel familiar: you select an object, edit its components, and run the scene.

The goal is familiarity, not 1:1 feature parity.

Scenes

A scene is a saved collection of objects (instances) and their settings. Play Mode runs the currently selected scene.

Objects and components

Iteration loop

Tulio focuses on reducing friction in that loop.

Disclaimer

Unity is a trademark of Unity Technologies. Tulio is not affiliated with Unity Technologies.