Viewing: Introduction
Tulio User Manual
Tulio is a web-based 2D game editor built around a Unity-style workflow:
- Build scenes visually
- Press Play
- Iterate quickly
- Export a runnable game
Tulio is powered by Phaser at runtime, but the editor is designed around Tulio concepts (scenes, objects, components, behaviours) so you don’t need deep Phaser knowledge to get started.
What “powered by Phaser” means
- Phaser provides core runtime systems (rendering, input, game loop, etc.).
- Tulio provides the editor workflow and project structure.
- As projects get more advanced, you’ll often reference Phaser docs for runtime APIs.
What to expect (early development)
Tulio is under active development.
- Features may be incomplete.
- File formats may change.
- Bugs can happen (keep backups of your project folder).
How to use this manual
Use the navigation on the left to jump between chapters.
- Start with Workflow if you’re brand new.
- Read Scripting once you’re ready to add gameplay code.